วันศุกร์ที่ 2 ตุลาคม พ.ศ. 2552

Steve Jackson Games Munchkin Quest

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Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame.

Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!

Designed by Steve Jackson, and illustrated by John Kovalic, this boardgame doesn't take itself seriously. Except for the loot munchkins are always serious about that!
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Technical Details

- It's got jokes; it's got strategy; it's funny and it plays quickly; with lots of interaction
- You can cooperate with your fellow players; or stab them; or both on the same turn
- Features cartoons by John Kovalic
- The Munchkinbrand has an ever-growing legion of fans
- Munchkin Questis a large-format; high-value game; packaged to appeal to the growing Euro-style boardgame market
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Customer Buzz
 "Amazing" 2009-09-11
By Joao Olimpio Tognolli Jr.
It's a really fun game, you can spend many hours playing it !!!

I recomend strongly !!!



Customer Buzz
 "Fun boardgame based on Munchkin" 2009-01-12
By C. Zoppi
First off, I would really recommend this for people who are familiar with the Munchkin card game. If you like the card game, chances are you will enjoy the board game. Although the gameplay is somewhat different, it definitely helps to know how to play the card game. It is more complicated because of the fact that you lay down dungeon tiles and have to keep track of monsters and such, but that is what makes it fun! The additional rules on the dungeon tiles add to the fun as well.



I bought this for my boyfriend as a Christmas present and we brought it over to his friend's house so we could try it out. We played it with four people, and just glanced over the rules and delved into the game. We figured that we could consult the rules as we went along (This makes it more fun but it can take longer). Of course, we did some things that might be against some of the rules but we learned for the next time. We also noticed that the game came with a die that had 6 colored sides to it, two of which we did not have player tokens for. The reason for this is that the expansion, Munchkin Quest 2: Looking for Trouble, has the two extra player pieces along with additional cards, rules, etc... It took us longer than usual to play through the game because we were trying to get the monster movement and who owns what monster down, but after a few turns, we were more confident. Next time we play, it will probably take less time because we would know how everything works.



I enjoyed the game and everyone else seemed to like it as well. The only problem is that we can't always play because it takes up so much time.



Overall it was a very fun game as long as you don't mind the complexities of Munchkin's transition to the board game. And as with most board games, it takes some time to play (the box actually states that gameplay can take up to 3 hours!). However, I would check out the reviews on [...] as they do a better job explaining it than me!

Customer Buzz
 "Kills monsters and steal their loot!" 2009-01-12
By Facie (Dallas, TX United States)
If you're a fan of Munchkin (the card game and its numerous expansions), buy this game immediately. If you've never played Munchkin the card game, buy both it and this game immediately. The game mechanics of the board game are very similar to the card game, but vastly improved. My gaming group exclaimed several times, this is like the card game, but a lot better. I agree.

Customer Buzz
 "Finally, A Munchkin Board Game" 2008-09-15
By Kelly A. Ohlert (Philadelphia, PA USA)
From PlayingWithmWeiner.com:



Munchkin Quest, Steve Jackson Games' latest, is Munchkin with a dynamically built, interlocking board and monsters that followed you around. If you are not familiar with Munchkin the card game, it is a game based on dungeon crawling without all that finicky "character development". You kick down a door, you fight a monster within, you gain loot, you level. Lather, rinse, repeat.



Quest takes the ever-growing insanity that is Munchkin (there are several thousand different Munchkin cards spanning several genres, all of which can be used together) and attempts to tame it into a board game. It mostly works. I appreciated having a die-rolling element in my battles, as opposed to straight level vs. level. The movement through the dungeon gave new like to the idea of exploring rooms and finding what lurks within. My favorite new twist, however is the introduction of a real endgame. In Munchkin Quest, instead of just "I beat a monster, I'm level 10, I win. Woohoo.", you have to achieve level 10, then get back to the entrance of the dungeon, where you have to fight a level 20 monster to escape.



One thing hasn't changed, however. It still takes forever to win. One of the more clever mechanics in Munchkin is the ability to throw monkey wrenches at your opponents by growing their enemies, summoning more monsters, or worse. Munchkin Quest gives some disincentive for this by letting monsters roam, meaning that the level 1 Potted Plant you pumped up to level 25 against your buddy might come to feed on you, Seymour. That isn't true of the exit monster, though. If you lose, it disappears. Thus, the end of Munchkin Quest is just like the end of Munchkin proper - a war of attrition until someone runs out of whammies.



Munchkin Quest comes out in October, shipping sparing.


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