วันพุธที่ 14 ตุลาคม พ.ศ. 2552

Munchkin Impossible

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The Munchkins are now spies . . . eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats.
Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now) . . . Take Their Stuff!
You can play Munchkin Impossible by itself, or combine it with any number of other Munchkin games for more shameless silliness.
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Technical Details

- 2007 Origins Award for Non-Collectable Card Game or Expansion of the Year
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Customer Buzz
 "Never trust a duck in a dungeon!" 2007-12-28
By H. Bradstreet (South Portland, ME United States)
All the Munchkin games are just way too much fun to be believed. I've played them all, and while they can be a little complicated for the beginner, you quickly catch on. A good game for friends or for family.

Customer Buzz
 "One of the better Munchkin games" 2007-03-01
By Matt Dahlquist
I've played many of the Munchkin games and own several. The mechanics are the same for all: start as a generic level 1 human and advance to level 10 by defeating monsters, selling goods and special bonuses. Draw from the door pile - if it's a monster - fight, ask for help (or get the monster augmented or weakend by other players) and /or run away. If it is a trap, resolve it. If it is something else it goes to your hand. Collect treasure cards from defeated monsters or trading or helping other players, and use the bonuses to help defeat the next monsters. Backstab your friends frequently, steal their stuff and cheat, sometimes with both hands!



Impossible sees the Munchkins in the super spy world of Bond, The Saint, The Prisoner and Austin Powers. The basic set has a good balance of monsters to provide challenge, augmentation and deflation cards for fights, good stuff and fun abilities in loyalties and classes. Play can change from impeding victory to defeat as you go from unstoppable superspy to all out Spy-vs-Spy, or have another player pull an underhanded sneaky spy move to suddenly pull ahead or make you lose levels.

Of all the Munchkin series I have enjoyed the Original, Bites! and Impossible the most for overall game balance and smart, funny card names, functions and joke references. This one should generate some really fun suppliments.

Customer Buzz
 "One Fantastic Munch!" 2006-12-23
By Valerie Frankel (San Jose, CA USA)
This Munchkin is great-- much better than many of the others. It features items designated as guns, cars, knives, etc, and a sidekick who gets you treasures! There's James Bomb, the Femme Fatal (of course), and a really big pile of gadgets. You can be a double agent or a triple agent, and even fight Agent Orange. The villains and gadgets are as silly as always, but the penalties and rewards are more cleverly thought out than in other adaptations. Every class and loyalty had really cool abilities, the best I've seen so far. A must for Bond fans, sf fans, gaming fans, and everyone else.


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